Connecting Through Technology, Not With It
June 29, 2007
When we talk about the "user
experience" the main emphasis is often on an individual's experience with a
particular technology. Even with a purported social technology, for
example a social networking site, we still tend to create for the individual's
interaction with the site (how does someone find their friend, how do they
access this site easily from a mobile device).
However, designing for
sociability means thinking about how people experience each other through the
technological medium, not just thinking about how they experience the
technology. The emphasis is on the human-to-human relationship, not the
human-to-technology relationship. This is a crucial difference in design
focus. It means designing for an experience between people.
Of course designing for an
experience between people doesn't mean ignoring the interaction with the
device, but it calls for taking something else into account. That
"something else" is often another person or people. How do we, as developers of
communication technologies, make the communications more interesting, more
exciting and more stimulating for the receiver? How do we help our users
meet the needs of the other people in their social network? How do we
create a shared experience that is equally compelling for all participating
parties? When we begin to think like this, we truly start to think of
designing social software, social applications, social media.
We're currently
exploring such questions in our research on social group relationship
maintenance. Ethnographic
studies of five social
groups around the country, from the southwest coast of California
to rural Iowa to the New York City area, are revealing behavioral
patterns around shared activities, storytelling, and attention exchange that we
can use for applications innovation. More to come.